Steam Founder Gabe Newell Says Apple Could Be Biggest Player in Games Market [iOS Blog]

Apple is better placed than Microsoft, Sony or Nintendo to take a lead in the games console market, said Gabe Newell, founder of the games-distribution hub Steam in a speech at the University of Texas.


As noted by Polygon, Newell argued that games served from a PC in the home direct to a TV, rather than from a games console, are the future of the market. But if the PC industry does not move quickly enough to establish itself in the living room, Newell sees an opportunity for Apple to seize the market.
"The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform," Newell said. "I think that there's a scenario where we see sort of a dumbed down living room platform emerging — I think Apple rolls the console guys really easily. The question is can we make enough progress in the PC space to establish ourselves there, and also figure out better ways of addressing mobile before Apple takes over the living room?"

Newell's full one-hour session
While Apple has not made any noises about a fresh entry into the games market, it did file patents for a Wii-style wireless controller back in 2008, and has been rumored to be working on a gesture-based user interface for the Apple television set which has obvious potential gaming applications.

iPad 5 to Be ‘Thinner and Lighter’ Using iPad Mini Screen Technology [iOS Blog]

While a prediction that the next-generation iPad will be thinner and lighter than the current one may not seem an overly ambitious one, Digitimes claims to have details, suggesting that the iPad 5 will borrow the G/F2 (DITO) thin-film type touch screen technology used on the iPad mini.


Digitimes cited an un-named industry source as reporting that the screens would use a similar mix of suppliers to the iPad mini screen.
The supply chain for Apple's next-generation 9.7-inch iPad will be similar to the iPad mini's, with Japan-based Nitto expected to supply thin-film materials and Nissha Printing touch screen modules, noted the sources. Taiwan-based TPK will be responsible for the device's lamination while LG Display (LGD) and Sharp will provide panels.
The DITO thin-film technology is believed to have been behind supply constraints on the iPad mini, but these issues have now been solved, claims Digitimes.

Just last week, iLounge shared details on the fifth-generation iPad, noting that it would be smaller in every dimension than the current model and suggesting that a change to the display technology would be necessary to achieve that reduction.

Apple Overtakes Samsung to Become Largest Mobile Phone Vendor in U.S.

Apple overtook Samsung as the market leader in mobile phones in the United States for the final quarter of 2012, reports Strategy Analytics, though Samsung still led for the year as a whole. The development marks the first time Apple has held the top spot in overall mobile phone shipments.


The technology analysts estimate that a total of 52 million mobile phones were shipped in the U.S. last quarter, with Apple accounting for 17.7 million of them, Samsung for 16.8 million and LG a distant third with 4.7 million. Samsung had held the top spot since 2008 before being dethroned by Apple.

Strategy Analytics Executive Director Neil Mawston said:
We estimate Apple shipped 17.7 million mobile phones for a record 34 percent share of the United States market in the fourth quarter of 2012. This was up sharply from 12.8 million units shipped and 25 percent share in Q4 2011. Apple has become the number one mobile phone vendor by volume in the United States for the first time ever. Apple’s success has been driven by its popular ecosystem of iPhones and App Store, generous carrier subsidies, and extensive marketing around the new iPhone 5 model.
The firm believes, however, that Samsung may retake the title when it launches its rumored Galaxy S4.

Meantime, The U.S. Court of Appeals for the Federal Circuit yesterday rejected Apple's renewed attempt to ban sales of the Samsung Galaxy Nexus, as noted by AllThingsD. Apple was initially awarded an injunction which prohibited sales of the Nexus in the long-running patent battle between the two companies, but this was overturned in October. This now exhausts Apple's appeal options, making the latest decision final.

Macworld/iWorld 2013: The BowBlade is an Archery Accessory for the iPhone [iOS Blog]

At Macworld/iWorld this afternoon, one company was demonstrating an archery-based iPhone accessory, the BowBlade, which was inspired by movies like The Hunger Games.

The BowBlade is designed to look and feel like a traditional bow and arrow with one caveat - there's an iPhone attached. The iPhone goes at the front of the device, the bow is extended, and a trigger at the back fires a shot. When the trigger is fired, a stylus tip touches the screen.

BowBlade works with 35 different apps, including titles like Star Battalion, Final Space, Real Shooter, and Nerf Blaster Challenge.

Various games incorporate extra features like the iPhone's camera and augmented reality to create real world targets, or the iPhone's gyroscope and accelerometer for aiming and firing. Our sister site TouchArcade has a video of the BowBlade in action:


The four pound version of the BowBlade being demonstrated at Macworld was a prototype, but the company has pre-orders available for $185. Shipping will begin in April.

Macworld/iWorld 2013: Mauz Turns the iPhone into a Gesture-Controlled Mouse [iOS Blog]

Mauz is a Kickstarter project that is designed to attach to the iPhone's dock, turning it into a device that is able to control computers using gestures and visual cues.

In other words, the Mauz morphs an iPhone into a computer mouse. The main product consists of a small dongle that plugs into the phone to function as a laser sensor.


The dongle links to the Mauz app, which turns on the iPhone's front-facing camera to allow for gestures. For example, swiping a hand over the camera translates to a scroll, allowing for browsing without physical touch. Mauz also uses the iPhone's gyroscope, which allows it to function as a 3-D mouse, and in practice, it turns out that it works similarly to the Nintendo Wii remote.

Though the Mauz can be used in mid-air, it is also designed to work as a standard mouse. Set on a desktop, it has a left/right button and a scroll wheel.


Mauz connects to the phone using Wi-Fi, but the company behind the device, Spicebox, is currently working on a Bluetooth version as well. Mauz comes with an SDK that will allow developers to integrate Mauz into different apps.

Though the Mauz is designed solely for the iPhone 4/4S, Spicebox is planning to release an iPhone 5 version. Mauz is still very much in development, as an active Kickstarter project. Currently, the company has earned 10 percent of its 150,000 goal.

Backers who pledge at least $45 can get a Mauz. The Kickstarter page lists June 2013 as a ship date, but Spicebox expects the unit to enter beta in April. The iPhone 5 version of the Mauz has a listed ship date of August 2013.

Apple in Talks to Bring HBO Go to the Apple TV

Apple is in talks with HBO to bring that company's HBO Go video streaming service to the Apple TV, reports Bloomberg. HBO Go is a streaming service that allows HBO subscribers to watch HBO content on PCs, tablets, consoles, and other platforms.


Bloomberg:
Apple Inc. is in negotiations to start carrying Time Warner Inc.'s HBO Go application on Apple TV by mid-2013, according to two people familiar with the plans.

Cable and satellite subscribers who pay for HBO will be able to watch more than 600 hours of films and television shows on Apple TV, said the people, who asked not to be identified because the talks are private.
Currently, Netflix and Hulu Plus are the only subscription service that Apple allows on its Apple TV box, while HBO Go is available on the iPhone and the iPad.

There have been numerous rumors in recent years about Apple's plans for the television, but CEO Tim Cook has been cagey about details other than repeatedly saying that television is "an area of intense interest" for the company

Mockups of a 4.94-Inch ‘iPhone Plus’ Show Why a Larger iPhone Might Make Sense

Amid rumors of a significantly larger "iPhone Math", Instapaper developer Marco Arment has spent time developing some speculation and a few mockups showing how Apple could achieve an iPhone with a nearly 5-inch without disrupting the existing app ecosystem.
The recently rumored, larger-screened “iPhone Math”, or more likely “iPhone Plus”, is plausible as an additional model (not a replacement) alongside the 4” iPhone. And there’s a good chance that it would have a 4.94”, 16:9 screen.

The theory is easy to understand: perform John Gruber’s Mini-predicting math backwards. The iPad Mini uses iPhone 3GS-density screens at iPad resolution. What if an iPhone Plus used Retina iPad screens with iPhone 5 resolution, keeping the rest of the design sized like an iPhone 5?
In the scenario put forth by Arment, an 1136x640 screen matching the iPhone 5's resolution but blown up to the Retina iPad's 264 pixels-per-inch resolution would measure 4.94 inches diagonally.


Left to right: iPhone 5, Galaxy S III, "iPhone Plus", Galaxy Note II
Arment notes that such an iPhone Plus maintaining the same relative proportions as the iPhone 5 but with the larger screen would measure somewhere between the Galaxy S III and the Galaxy Note II, but that Apple would likely be able to trim down the chin and forehead of the device somewhat to bring the device closer to the Galaxy S III's overall size.

At an iPad-like pixel density of 264 ppi, Apple could have a hard time positioning the iPhone Plus as a Retina device given that a phone is assumed to be held closer to the eye than a tablet, but some consumers may still prefer the option of having a larger screen to offer more flexibility such as being able to zoom out further on text or view small text with the device held further from the eye.

Arment offers several other mockups showing what Apple's iOS device lineup would look like with a larger iPhone in it, as well as how users could take advantage of smaller font sizes on the larger screen to show more text.

Ashton Kutcher and Josh Gad Talk ‘Jobs’ at Macworld

Ashton Kutcher and Josh Gad kicked off the Macworld/iWorld conference in San Francisco this morning, talking about their new feature film 'Jobs' that premiered at Sundance. Kutcher plays the iconic Jobs, while Gad takes on the role of Steve Wozniak.


The Next Web wrote up much of the conversation, including this part about how Steve Jobs affected Kutcher:
“Steve believed it was possible to do something impossible,” says Kutcher, alluding to the third thing that he took away from the film. He made reference to [a] famous quote that Jobs gave in an interview.

Kutcher says that this stuck with him. “When I heard that,” says Kutcher, “he was talking to me, and he was talking to you. He was saying ‘don’t settle’ for what life gives you, make life better.”
And this, addressing criticisms aimed at the movie, including from Steve Wozniak himself:
“There will always be debates about what we got right and what we got wrong,” says Gad, “but if I had a chance to sit down with him I’d explain that it was done with the utmost love, admiration and respect. And I hope when he sees it…in its entirety, that he can understand that.”

“We weren’t there,” says Kutcher. “Part of it is, in filmmaking, you have to make a narrative that plays. If you look at the events of these guys’ journey together, there were probably a lot of moments where there was nobody else there. You have to ride the arc of entertainment of the film and stay true to who the people were, how the people were and what the intent was.”
'Jobs' premieres nationwide on April 19th.

Apple Acquires 18 ‘Axis-Based User Interface’ Patents from Maya-Systems

Canadian firm Maya-Systems today announced that it has sold a group of 18 user interface patents to Apple. The patents appear to be related to Maya-Systems' work with axis-based interfaces in which documents and other files can be automatically grouped into timelines based on tags or other attributes and made accessible via the cloud.
Maya-Systems' technology offers an intuitive way to display any virtual content in a superior manner. This transaction attests that Maya-Systems axis-based user interface is ahead of the growing demand for axis-based user interfaces.

"We dealt with a significant number of sophisticated buyers," noted Mathieu Audet, founder of Maya-Systems and patent agent. "We are pleased to have secured the transaction with Apple." "Our patents have been analyzed thoroughly by many potential buyers. We are confident that they are strong assets."

Maya-Systems' key product is I am Organized, a platform for organizing, viewing, and sharing files.
IamOrganized’s uniquely distinctive, patented feature is its axes-based interface. Intuitive and elegant, axes herald a new era in content management. They show and manage content more meaningfully than ever.

Unlike folder trees based on file location, axes group files by subject (any attribute, really) and display them along a timeline.
Scroll an axis to view more files. Zoom in. Zoom out. Navigate swiftly between projects by displaying several axes on your screen.

Attribute-based, orderly and relational, axes give users a meaningful and integrated view of their files.

It is not entirely clear exactly what aspect of Maya-Systems' patent portfolio Apple was interested in controlling, but Apple has been making a significant push into cloud-based document and file storage and sharing, including such features Documents in the Cloud and Photo Stream.

Temple Run 2 Fastest Downloaded Mobile Game Ever, 50 Million Copies in Two Weeks [iOS Blog]

In the two weeks since Temple Run 2 launched on the App Store, Google Play, and the Amazon Marketplace, the app has been downloaded more than fifty million times, the fastest downloaded mobile game in history.

The previous fastest downloaded game was Angry Birds Space, selling 50 million copies in under six weeks -- though Angry Birds Space was a pay app, not a free download like Temple Run 2.
Temple Run 2 originally launched exclusively on the App Store on January 17 and quickly rose to the #1 slot in Free Apps, earning over six million downloads in less than 24 hours. Following a release on Google Play and Amazon Marketplace, the sequel continued its record-breaking success, racing to the #1 spot, respectively, in each store. Following in the footsteps of Temple Run, which has been downloaded over 170 million times, Temple Run 2 has cemented itself in mobile gaming history.

“Temple Run has evolved into something so much bigger than us,” says Keith Shepherd, co-founder of Imangi. “The game has performed beyond our wildest dreams, and we are thrilled that gamers and fans have embraced Temple Run 2 in such a short period of time.”
Temple Run 2 is available as a free download from the App Store. [Direct Link]