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iPad Mini Shipping Estimates Drop to 1-3 Days in U.S. Apple Store [iOS Blog]

Shipping times for the iPad mini have been slowly improving over the last few weeks, and customers ordering from the U.S. online Apple Store can now expect to have their tablets shipped within 1–3 business days.


European stores are also experiencing improved shipping dates, with a new lead time of 3–5 business days. Last week, European Apple Stores were listing a two week wait for an iPad mini. Other worldwide Apple Stores list shipping times of 3–5 business days.

Rumors in late 2012 revealed supply constraints were leading to restricted quantities of iPad minis, which was later confirmed by Apple during its first quarter conference call.

According to Apple executives, the Cupertino-based company expects to achieve supply/demand balance on the iPad mini by the end of the March quarter.

The iOS 6.1 Untethered Jailbreak Will Be Officially Released Monday, February 4 [Jailbreak]

Sunday isn’t ‘Funday’ this time around.

Despite rampant speculation that the official iOS 6.1 untethered jailbreak would be released on Sunday, February 3rd, it won’t actually be made available to the public until Monday, February 4th. The jailbreak is called Evasi0n, and it will be compatible with all iOS devices capable of running iOS 6.0-6.1. including the iPhone 5 and iPad mini.

The Evad3rs, a group of four hackers who have developed past jailbreaks, have been testing compatibility with different devices and iOS versions over the past few days. Compatibility tests have been successful, and the jailbreak is complete and nearly ready for public release.

Before you jailbreak your iOS device tomorrow, make sure to follow our guide on how to prepare. We’ll let you know as soon as the iOS 6.1 jailbreak drops. It’s only a matter of hours away!

Source: Evasi0n.com

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The Double Is Like Wheels For Your iPad [Macworld 2013]

SAN FRANCISCO, MACWORLD/iWORLD 2013 -

The show floor at Macworld typically houses a familiar array of gadgets and accessories. There’s plenty of cases, docks, and attachments for your iPhone and iPad that are all essentially the same. Perhaps the most unique product at Macworld, however, is the Double, which Double Robotics describes as “wheels for you iPad.”

The Double is unlike anything I’ve ever seen before. At first glance, it almost looks like an iPad mounted on a Segway, but it’s much more than that. You can control the Double from anywhere in the world as long as you have an internet connection.

Since the iPad is great for video conferencing, the Double lets you communicate from anywhere by simply accessing the unit of choice. With onscreen controls, you can navigate using the Double from an app or a web browser. Double Robotics says that the device is great for businesses, where employees can’t always be on location.

In addition, they predict that the device could be useful for schools and museums, allowing for flexibility and accessibility in schedules. The Double isn’t really intended for home use, as it comes in at $1999, but as the technology continues to improve in the future, I would expect these prices to drop.

You can pre-order the Double now.

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The CameraMator Wirelessly Transfers Your DSLR Photos To Your iPad [Macworld 2013]

SAN FRANCISCO, MACWORLD/iWORLD 2013 -

The iPad’s large, beautiful screen has always been attractive for photography applications, and as the device becomes more and more powerful, developers and hardware vendors alike are taking advantage of all the iPad has to offer.

The latest device to do so, the CameraMator, lets you wirelessly transfer photos from your Canon or Nikon DSLR directly to your iPad or MacBook. It’s almost like magic.

The CameraMator is similar in many ways to the CamRanger, another remote DSLR product we found this year at Macworld. Essentially, the CameraMator can perform basic camera functions and act like a remote for your DSLR. Its headline feature, though, is the ability to view the photos you take almost in real time on the big screen without wires.

The device itself mounts right on the top of your camera, so that you don’t have cables and boxes dangling all over the place to take care of. The CameraMator retails for $299, and you can purchase it here now.

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Why The iPad Is The Best Thing To Happen To NFL Safety Since The Football Helmet [Feature]

At the opening of this year’s NFL season, we looked at how the iPad has become a popular training tool among many NFL teams. With the season over and the Super Bowl just days away, many players, coaches, and fans are already looking ahead towards the NFL draft in the spring and next season.

Next season, Apple’s tablet will be an even bigger part io the NFL and it may even revolutionize parts of the organization and even the sport of football itself. Here’s how.

Ditching Dead Tree For Digital

Teams began adopting the iPad as a replacement for traditional printed playbooks (which can easily top 500 pages and need to be updated and reprinted every week) during the 2011 season.

It’s possible that every team will ditch paper playbooks for iPads

At the beginning of that season, just two teams – the Tampa Bay Buccaneers and Baltimore Ravens – had adopted the iPad as a playbook replacement. This past season, demand for the iPad by NFL teams picked up significantly and the number of teams relying on the iPad as a playbook alternative expanded to fourteen, with other teams reported to be using the iPad to augment traditional playbooks.

Next year, more teams are expected to adopt the iPad. In fact, it’s possible that every team will ditch paper playbooks for iPads. The broad adoption by NFL teams, however, is only part of the story. The league itself has big plans for the iPad when it comes to ensuring player safety and medical treatment.

Why The NFL Wants The iPad To Help Save Players’ Brains

C.T.E. is a degenerative brain disorder linked to repeated head injuries that has been associated with NFL players.

Player safety has become a hot topic around the NFL in recent years, particularly when it comes to concussions and other head injuries.

Last spring, two former NFL players — Ray Easterling, a safety for the Atlanta Falcons in the 1970s, and Junior Seau, a linebacker who played 20 seasons in the NFL for three teams (the San Diego Chargers, the Miami Dolphins, and the New England Patriots) and who played in 12 Pro Bowls and two Super Bowls – committed suicide within just two weeks of each other. Long term effects of repeated concussions are believed to have been related to both incidents.

Last spring, two former NFL committed suicide within just two weeks of each other.The suicides were the result of brain trauma.

The suicides followed that of Dave Duerson, a former defensive back for the Chicago Bears, who committed suicide two years ago. Duerson requested that his brain be donated to to researchers exploring the links between repeated concussions and other brain injuries. According to reports, Duerson was aware of a condition known as chronic traumatic encephalopathy (often referred to as C.T.E.) and an anonymous source reported that before his death, he had expressed concern that he might have C.T.E.

Possible symptoms of C.T.E. include:

Memory loss Dementia Impaired cognitive function Depression Other emotional and psychological symptoms

A formal diagnosis of C.T.E. can only be made by examining the brain after death, though research as recent as this month indicates that it may be possible to identify the disease using a PET scan).

Both Duerson and Seau were found to have C.T.E. during examinations of their brain tissue last year.

C.T.E. is a degenerative and incurable condition associated with repeated head trauma that can include memory loss, dementia, impaired cognitive function, and depression as well as other emotional and psychological symptoms – including an increased risk of suicide.

Its link to repeated blows to the head was initially dismissed or discredited by NFL officials and physicians, though it has gained acceptance in recent years, perhaps because of growing evidence of the condition among combat veterans.

A recent article in the journal Brain bolstered the link between C.T.E. and football.

A recent scientific study, published in the journal Brain in December, bolstered the link between repeated concussions and mild traumatic brain injury. The study examined the brains of 85 people, 68 of them (80%) men, including 33 former NFL players and 17 non-NFL football players. The study was the first to categorize the stages and progression of the disease, but it wasn’t able to conclusively demonstrate a link between C.T.E. and on-field injuries. Nor was it able to predict the risk NFL players have for developing the disorder nor explain why some players develop it while other don’t.

C.T.E. lawsuiits are forcing the NFL to look more closely at player safety issues.

Easterling was one of 3,000 former players suing the league over its handling of concussions and head injuries. The high-profile lawsuits are causing disputes between the NFL and 32 insurers (past and present) about liability for the legal costs and damages. They are also forcing the NFL to look more closely at player safety issues.

That focus on safety was put to the test after allegations that the New Orleans Saints had operated a bounty system in which players were rewarded for injuring their opponents during a game. Bounty systems violate league rules and, obviously, have a direct impact on player safety. Among the NFL’s response to the system was the suspension of Saints head coach Sean Payton for the entire season – a situation that has lead to some tension for NFL officials, commissioner Roger Goddell in particular, as New Orleans prepares to host the Super Bowl this weekend.

How iPads have been used by team doctors up till now

iPads are expected to be used by all 32 NFL teams to diagnose concussions and review X-rays next season.

Seeking to provide medical staff with additional data for identifying and treating injuries, including concussions, team doctors have been granted sideline access to replay videos for injury identification and diagnosing purpose.

The technique was used widely this season.

Medical staff for 16 NFL teams started using iPads this season.

By reviewing the hit that caused an injury as well as examining the injury itself, doctors can make more accurate and informed assessments. The New York Times reported in October that the New York Giants medical staff, which typically includes around 10 doctors on the field, assigned one physician to monitor the replays during each game to ensure that all injuries are identified and treated.

Medical staff for the Giants and 15 other teams also began using iPads on the sidelines to assess concussions. The iPads are used to provide a league standard concussion test. Using the iPad helps doctors to ensure that test experiences and results are consistent from case to case. They also allow doctors to quickly and accurately compare a pre-injury baseline test result with a post-injury result following a hit, a key way to determining the severity of the concussion. Doctors also used the iPads to view player X-rays.

Next season all 32 teams are expected to use iPads to diagnose concussions.

Next season all 32 teams are expected to use iPads to diagnose concussions.

Using iPads To Boost Player Safety And Treat Injuries

The iPad version of the eClinicalWorks EMR that all NFL teams will use for the next 10 years.

Among the player safety initiatives that the NFL is undertaking, the league signed a deal with Massachusetts-based eClinicalWorks to bring its electronic medical records (EMR) system into use for all 32 NFL teams. The contract will last ten years and is valued between $7 million and $10 million.

eClinicalWorks offers a full scale cloud-based EMR system that supports patient records, electronic prescribing, access to lab reports and X-rays, interoperability with other EMR and healthcare systems using industry standard protocols, and native iPhone and iPad apps (as well as a BlackBerry client) for mobile access. The system can also be accessed through a web browser.

The iPad is considered the most likely way that NFL team doctors will interact with the the EMR system during games and training due to the existing investment in the iPad for concussion diagnosis and X-ray data review.

One major goal of the system, as with any electronic medical records initiative, is to improve the quality of care and make injury diagnosis and treatment more efficient and effective – in this case that means both during the game and following it.

Many of the advantages of integrating EMRs in the locker room or on the sidelines are obvious. Full access to a player’s medical history – past injuries, current medical conditions, medical and surgical interventions, recovery times, current and past medications, and medication allergies – will help ensure appropriate treatment during a game or after. It also has the potential to speed up in-game diagnosis and treatment simply because that information is readily available at any time.

NFL commissioner Roger Goodell speaking about player safety at the Harvard School of Public Health.

In a speech at the Harvard School of Public Health in November, NFL commissioner Roger Goodell noted that the league is investigating additional technologies that could be integrated into its EMR system.One possibility is the use of accelerometers or other sensors that could be integrated into player uniforms, shoulder pads, and helmets. The sensors would be able to help determine the location and force of an impact and could be used to gauge injury potential and to help diagnose concussions more quickly and more accurately.

Mining NFL Injury Data With The iPad

Players might not carry or wear them, but iPads are saving NFL players’ lives.

One reason that the NFL is adopting a league-wide EMR rather than allowing each team to manage medical records for its players is that players may change teams several times over the course of their NFL careers. A league-wide system means that a player’s full medical history will easily follow them from one team to another. That ensures that team doctors have access to as much data as possible and that there is no issues related to teams using incompatible systems. It also means that doctors from a player’s new team won’t need to redo certain procedures like X-rays, CT scans, or MRIs to assess the extent of past injuries and related surgical interventions.

The bigger reason is that the EMR system will allow the league to build a vast collection of data related to player injuries. The data can then be analyzed to look for patterns. Although it will take at least a few years for the league to compile a rich set of player injury data, it will eventually be able to extrapolate a lot of useful information. If sensor data or even just video and data about plays that resulted in injuries are included, the league will be able to examine the causes of injuries in ways that haven’t been possible up to this point. That data could be used in different ways.

It could be used to redesign protective gear like pads and helmets to be more effective in preventing specific injuries. Gear could even be customized for specific positions or player body types. If specific plays or blocks are more injury prone, rules and penalties could be adjusted to discourage them. The league already uses this approach to some extent. If specific injuries or combinations of injuries appear to cause or increase the chances of progressive long term health problems, identifying those trends would allow medical or policy intervention for those injuries early on and potentially prevent or reduce further damage. Doctors will and sports medicine experts will be able compare treatments used for specific injuries. That should allow the NFL to determine which courses of treatment work best and encourage their use while phasing out less effective approaches. It’s even possible to reviewing data over the course of a season could identify trends that would indicate the existence of a bounty system like the one operated by the Saints or provide corroborating evidence of one.

It’s worth noting that injury data collected and analyzed will likely have broader applications. The NFL could easily share the data with colleges, high schools, equipment manufacturers, and others. The result would be delivering useful and concrete data that might cost prohibitive for other organizations to develop on their own.

The iPad has already begun to transform the NFL at a variety of levels beyond simply replacing playbooks.

In the end, the iPad has already begun to transform the NFL at a variety of levels beyond simply replacing playbooks. Team management, enhanced injury diagnosis, and player safety are all key areas that the iPad is influencing directly or indirectly. Ultimately, the iPad and related technologies may even transform the sport of football in many more ways over the next five, ten, or twenty years.

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The Belkin Thunderstorm Handheld Home Theater Gives Your iPad’s Audio An Extra Kick [Macworld 2013]

SAN FRANCISCO, MACWORLD/iWORLD 2013 -

While the iPad’s audio has always been certainly passable in most situations, the tiny speakers that Apple crammed into the device aren’t anywhere near a suitable replacement for the sound quality that can be produced from larger, more substantial speakers.

In order to bridge this gap, Belkin is showing off at Macworld this year what they call the Thunderstorm Handheld Home Theater, a case for your iPad that integrates 2 4-watt speakers for a more immersive experience. Cult Of Mac’s Erfon Elijah talked to Brandon from Belkin at Macworld to learn more about the product.

The Thunderstorm Handheld Home Theater is essentially a large case for your iPad with a speaker unit built into the lower half. However, don’t let its simple appearance deceive you. The unit can pump out some pretty impressive sound that can easily fill a room. In addition, the case includes Smart Cover like functionality to prop up your iPad when it’s in use.

While Belkin won’t have a Lightning connector compatible version of the case out until spring of this year, you can currently pick up the 30-pin edition over at Belkin’s site for $199.

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Outdoor Research Sensor Gloves Work Like Magic, Mostly [Review]

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I have a complicated relationship with gloves. On the one hand, I love that they keep my fingers from falling off in frigid weather. But then there’s the frustration at their complete lack of cooperation when I’m trying to use the touchscreen on my phone. As a result, I end up either constantly removing and re-donning my gloves in an endless cycle that freezes my delicate fingers anyway — or abandoning my phone altogether in disgust.

The problem is that most touchscreens rely on our fingers to act as conductors, and conventional gloves block that conductivity. But glove-makers have rolled with the times, and there are solutions — gloves that allow conductivity to pass through the glove’s fabric and onto the screen. One of the most buzzed about is Outdoor Research’s Sensor Gloves ($69), which use real leather that doesn’t appear or feel any different than leather used in non-conductive gloves.

The Good:

The fingers worked beautifully on a touchscreen. It was almost impossible to get either an iPhone or a Samsung Galaxy Nexus to ignore my inputs. The magic here is a fabric called TouchTec, a real leather that lets a finger’s conductivity pass through unimpeded. The fingertips are squared and hardened, making for satisfyingly precise actions.

I tried a medium, and the gloves were a snug fit for my larger hands (except in the thumbs — see below). The sleek cuffs made it easy to slide on/off layers.

The Sensor’s breathed well; hardly surprising considering their lightweight, minimal-bulk approach. The temp range for these gloves is three-season-ish; I’d be fine wearing them all-year-round in Phoenix or Southern California (or San Francisco), but would find them lacking in a real winter.

There’s a bit of rubber over the knuckles, which would probably afford a little protection from rough stuff.

The Bad:

A 19-degree morning tested their ability to insulate, and the gloves didn’t block the wind as well as I’d hoped. But as noted earlier, they’re really designed as more of an aerobic glove, so nothing unexpected here.

The biggest issue was with thumb performance. I couldn’t fire off quick emails or texts because my thumbs didn’t fit all the way up the Sensor’s thumbs, making it difficult for the screen to recognize input. This could be a big issue if you’re a constant texter.

Verdict:

Remarkable touchscreen accuracy. Best for cool-weather pursuits, and situations where typing anything longer than “having fun!” would just get in the way of the action.

Rating: ;★★★★☆ ;

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Best Of Macworld/iWorld 2013 Awards


SAN FRANCISCO, MACWORLD/iWORLD 2013 – Moscone West has been packed with exhibitors for the last three days as they peddle their latest wares to the Apple faithful. We combed through all the booths, and while there were a ton of underwhelming products, Macworld 2013 did feature some really cool stuff.

After some fierce debate among the Cult of Mac editors, we’ve settled on five things at Macworld 2013 that are truly deserving of a “Best of Macworld 2013″ title. Without further adieu, here are our picks for the give best things at Macworld.

Best of Show – Fujitsu ScanSnap iX500

Adapting to the the Digital Age isn’t easy for everyone. We know quite a few people who insist on keeping a paper copy of every receipt, order, business card, fax, and letter, rather than throwing them away. If you’re one of those types that wants a record of everything, Fujitsu’s ScanSnap iX500 is the best scanner we’ve seen.

The ScanSnap iX500 is designed to be easy to use, implementing several innovative features. Since the scanner can handle up to 25 documents per minute, it has technology built-in to make sure that only one sheet passes through at a time, eliminating time consuming paper jams.

In addition, the ScanSnap software will automatically identify and create editable fields on documents, detecting valuable information such as contact numbers which can then be fed right into Address Book. It’s not a gadget that will make you swoon with excitement, but it’s the thing that’s most likely to make a positive impact on your work life.

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Best Gadget – Belkin Thunderstorm

The iPad’s speakers are decent, but they’re not great. If you like watching a lot of movies on your iPad you probably use headphones a lot so you can hear all the whispers of dialogue along with huge explosions.

Belkin debuted the Thunderstorm at Macworld this week, and it’s the perfect solution for movie aficionado. By adding an extra speaker onto your iPad, the Thunderstorm makes watching movies on the iPad a more immersive experience. The design of the case is solid and sleek, plus it comes with a neat stand that can display your iPad’s screen in three different orientations. It costs $199.99 which isn’t a bad deal when you consider a Jambox is about the same price but more of a pain to carry around in your bag.

Best Accessory – Spicebox Mauz

Mice are pretty boring, but Spicebox is putting a new spin on them with the Mauz. It’s a little dongle that connects to your iPhone and transforms it into a tiny smart mouse that you can use with your Mac. You can slide it around your desk to move the cursor on your screen. It has a virtual scrolling wheel and buttons and everything. We were surprised by how well it works.

Besides being a mouse, Mauz can do some other cool stuff too. You can use it as a remote to control your Mac with motion gestures and visual gestures, which make it great for office use when you have a presentation to give. The only problem with Mauz is that it’s a Kickstarter project that still needs $130,000 worth of funding before it becomes a reality.

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Best Mac App – CrazyTalk 7

If you’ve ever watched some late night talk shows like The Daily Show or Jimmy Kimmel, you might have wondered how they do those silly videos where they animate some picture of a celebrity to make them say whatever they want. Surely they’re using some expensive software right? Wrong.

CrazyTalk 7 is a new app for OS X that only costs $29.99 but it’s used by John Stewart and Jimmy Kimmel’s video crews to produce short, funny, animated videos. You can take any picture and turn it into a talking head within minutes. Which I learned from experience is both creepy and really cool.

The app’s facial recognition software will set all the movement points for you on a picture but you can fine tune it. The app is incredibly easy to use and comes with an array of different talking heads and voices to choose from if you don’t want to use your own. An iPad and iPhone version is also in the works that should hit the App Store this summer.

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Best iOS App- iStopMotion

Most of the stop motion video apps we’ve seen on the App Store are pretty terrible and don’t include a lot of features. iStopMotion for iPad is the exception. It’s easy to use, but gives you enough features to make some great looking stop motion or claymation movies.

With the updated version of iStopMotion you can see a live camera overlay, get instant playback, view your timeline, and upload your movies to iCloud. The quality of movies that you can make with iStopMotion is truly incredible, and it only costs five bucks.

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Can Apple Still Dent the Universe?

Apple made a “dent in the universe” with its 1984 Super Bowl ad for the upcoming Macintosh.

At least that was Steve Jobs’ intention, according to the opening scene of The Pirates of Silicon Valley.

Whether all this universe denting was just Jobs’ reality distortion field or an actual change in human culture depends on your corporate loyalties, or lack thereof.

Any debate over the cultural impact of the Macintosh really boils down to how much of the graphical user interface revolution was determined or influenced by Apple, and how much of it would have happened regardless.

Because there’s no question that the shift from command-line computing to WIMP computing (windows, icons, menus and pointing-devices) radically changed the world, leading, for example, to the web, which is the dominant WIMP interface to the formerly command-line Internet.

WIMP computing also enabled powerful new tools for software programming, design (of everything), animation and a bazillion other things.

WIMP computing, and to some extent the Macintosh itself, really did make a dent in the universe, but not in the way most people imagine. 

How the Macintosh Dented the Universe 

The Macintosh didn’t represent the invention of the WIMP computer. Apple itself had shipped the LISA years earlier and Xerox shipped the Xerox Star before that. Other companies had shipped WIMP computers, all of which were of course built on inventions developed at Stanford Research Institute, Xerox PARC and elsewhere.

Tech fans had been hearing about, reading about and even buying WIMP computers for years before the Macintosh shipped in 1984.

When you watch Steve Jobs introducing the Macintosh on stage at Macworld in 1984, you hear the crowd going nuts at the demonstration of smooth font rendering, high-resolution graphics, sounds beyond beeps and buzzes, a robotic-sounding speech engine and other features that today look rudimentary and primitive. (Jobs even gets a rise from the crowd by flashing a 3.5-inch diskette, which Jobs calls “the disk of the 80s.”)

So how it is that this tiny computer, with its 128 kilobytes of RAM, was to dent the universe, exactly?

The reason the Macintosh had such an impact, was that it was a WIMP computer that made no compromises with the past. It abandoned any notion of backward compatibility. It was the first pure WIMP computer — a true computing appliance designed to be affordable, portable, appealing, simple to use and mouse-centric.

The Macintosh felt thrilling to use compared with competitors of the time (much like the iPad did when it shipped in 2010). Actually trying a Macintosh made you realized that you had to have one, or something like it.

At the time, graphical computing was controversial — command-line loyalists believed pretty pictures and rendered fonts were a waste of RAM and slowed performance.

Here’s the most important fact that has been forgotten: When Apple’s 1984 commercial aired, there was no significant demand for WIMP computers. But Apple created a device so pure to the genre, and communicated its benefits with such clarity and excitement, that Apple created that demand. And by creating demand, they created the market.

Apple didn’t create the WIMP idea, but they created the WIMP market. And that’s how they dented the universe.

And, for that matter, the same can be said for the iPod, iPhone and iPad.

In every single case, these products had prior competition, and embodied inventions that were already floating around out there.

But Apple dented the universe with these products by making them pure representations of the future, with no compromises with the past, and in doing so created products that made you feel the need to have them, or something like them.

Apple didn’t invent the media player, the multi-touch phone, or the touch tablets, but Apple did create the markets for all those products.

Is Apple Still a Universe-Denting Company? 

Pundits debate whether the true Apple died with Steve Jobs, or whether Apple is still Apple even without its visionary founder.

In other words, can Apple still dent the universe? And by that I mean can Apple still create markets like it did with the Macintosh, iPod, iPhone and iPad?

This is the test, really. Because the world needs another dent.

The world needs a desktop multi-touch computer from Apple that affects the world like the Macintosh did in the 80s.

The mobile world has already converted to multi-touch, and now even the number of touch tablets has surpassed half the unit sales of PCs. This is a shocking fact when you remember that the touch tablet market didn’t exist three years ago when Apple created that market. Now it’s half as large as the PC market.

As was the case with the PC market in 1984, the desktop touch market has many options, and none of them are stimulating widespread demand. A smattering of all-in-one desktop PCs offer touch. Some laptops do. A variety of tables and other “furniture” devices support touch on the desktop.

All of them have one foot in the future of desktop touch screens, and the other foot firmly rooted in WIMP computing. They go both ways, and are really optimized for WIMP computing with a hesitant option to go multi-touch if you want to. They sit at the wrong angles. They’re the wrong size. There’s no ecosystem of touch-only application software.

Windows 8 is a perfect example of this industry hesitation to go all the way. The Metro UI is there if you’re using touch, or want to use a touch interface with your mouse. But if you want the old UI, that’s there too.

As a result of the limp, halting entry by the industry into the multi-touch desktop future, there is no significant demand for desktop touch computers — just as there was no significant demand for WIMP computers in 1983.

The test for Apple that will demonstrate whether the company can still dent universes is whether Apple ships a Macintosh for the new era — a no-compromises, pure multi-touch desktop tablet, with no option to WIMP out and so appealing and marketed so powerfully that they create widespread demand for the product and, in doing so, create the market.

As a columnist, I couldn’t describe to you exactly what this big-screen desktop iPad would be like any more than I could have exactly described the Macintosh in every detail well before those details were announced.

But if it’s to be universe-denting, the device would have to be a pure creature of the future without legacy baggage from the past.

The question is, will they? Can they?

Can Apple still dent the universe?

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Atari Founder Nolan Bushnell on Steve Jobs at Atari and Finding the Next Jobs [Mac Blog]

The Next Web has dug up a video of Atari founder Nolan Bushnell's keynote presentation at Campus Party Brasil, where he spent time remembering Steve Jobs' work at Atari as well as talking about segments of his upcoming book "Finding the Next Steve Jobs."
What is one of the characteristics that made Steve Jobs successful? He was creative, but you know what else was really important? He was a very, very, very hard worker. How many of my employees did I find sleeping under their desks when I came in early on a Monday morning? Not many. Did he kinda smell bad? Yeah. That's cause we didn't have showers, and if you didn't go home for two or three days you could get gamey.
Bushnell goes on to mention that the most important messages he gave Jobs was that if 99 percent of people thought something was crazy, and the one percent that created the idea thought it was cool then the idea's creator should "pursue it with all vigor." This message has been echoed by Apple and Jobs multiple times, including in Apple's "Here's to The Crazy One's" commercial and "Think Different" slogan.


He packs his hour-long talk -- the Jobs portion starts at the 13:00 minute mark -- with additional anecdotes about Jobs and Apple co-founder Steve Wozniak, like how Jobs offered Bushnell a third of Apple for $50,000, which Bushnell passed on.